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The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the fronteir's lonely plains: monsters! Fortunately, where there are monsters, there are heroes. Powerful Rail Barons strive to complete a transcontinental railroad, and the Great Rail Wars exact a bloody toll in the Union, the Confederacy, the Sioux Nation, the Mormon state of Deseret, and the Independent Commonwealth of California. California is shattered by the Great Quake Quake of '68, a superfuel called ghost rock revealed in the new channels and cliff faces. The guns of the Civil War are silent in a tense cease-fire. The year is 1879, but the history is not our own. There's Hell to pay and the currency is hot lead! Strap on your six-gun and saddle up, partner.
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Setting and Library Module for Fantasy Grounds II
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Requires: A Fantasy Grounds full or ultimate license, the Savage Worlds v3 Ruleset and the Deadlands Reloaded Player's Guide module. A load of new critter, personalities, encounters and more
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A PDF tuturial of the new features in the Deadlands extension Introductory Adventure: Comin' Round the Mountain The gamemaster will also need the Savage Worlds ruleset and the Deadlands Reloaded Player's Guide module.
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The Deadlands Reloaded Marshal's Handbook is not a complete game. It includes expanded Setting Rules for the Marshal's eyes only, the lowdown on all the strange locales of the Weird West, more creepy critters than you can throw a tomahawk at, and everything a Marshal needs to keep the Reckoning rolling. The Marshal's Handbook is the setting book for Deadlands Reloaded. And if they fight hard enough, they might just discover the identity of the mysterious Reckoners some say are behind it all. Squint-eyed gunfighters, card-chucking hexslingers, savage braves, and righteous padres have all answered the call. Fortunately, where there are monsters, there are heroes. There's Hell on the High Plains, amigo! The Tombstone Epitaph has always been filled with lurid tales of daring desperadoes and deadly drifters, but lately the West's most-read tabloid claims there's something more sinister stalking the frontier's lonely plains: Monsters. Setting, Extension and Library Module for Fantasy Grounds II
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Requires: A Fantasy Grounds full or ultimate license and the Savage Worlds v3 Ruleset and the Deadlands Setting for Fantasy Grounds Its a supplement for the Deadlands Reloaded setting for the Savage Worlds game system. Used together, the three combine to take the heroes from greenhorn cowpunchers to hardened trail hands fighting for their cattle, their land, and even their lives! In fact, theyre perfect for getting a posse from one part of the Weird West to another if thats what youre looking for, Marshal. Each adventure starts and ends in such a fashion that if you want to use it by itself without the others in the series, you can easily do so.
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The Blood Drive series is a complete campaign. High Plains Drovers is the second of three in the Blood Drive series. They may make an ally or two, as well as at least one dogged enemy. Head em up and move em out! Your cowpokes are joining one of the longest, most danger-fraught cattle drives in the Weird Westspanning two countries, a war-torn no mans land, and the Sioux Nations! Along the way, theyll cross paths with virtually every major railroad, bloodthirsty border raiders, Indian war parties, and of course, nightmares of the sort found only in a land ravaged by the horrors of the Reckoning. Savage Worlds Deadlands Adventure for Fantasy Groundsīlood Drive 3: Range War! is the final adventure in a series that spans one of the longest, most danger-fraught cattle drives in the Weird West! Head em up and move em out as your posse becomes hardened trail hands fighting for their cattle, their land, and even their lives!